Big thanks to Charlie Donnelly (CharTheMimikyu) for creating this amazing art piece with myself and the team used for the tournament. Check out more of his artwork at his Instagram account!
Hi, there! I’m Eden Batchelor, or XenoVGC, a non-binary UK Pokémon player who has played for over ten years now. I had an amazing winning tournament run in one of the first tournaments in the Regulation Set B format versus the best female, non-binary and agender players in the world: Hatterene Series SV #1!
Table of Contents
Teambuilding process
I have always been a player who leans towards building goodstuffs compositions because I like having the ability to pivot around and create enough space to understand my opponents’ play. I had just come out of Liverpool Regionals, where I went 1-2 and pulled it back to a respectable 6-3 record, and Charlie Donnelly (CharTheMimikyu) top cut with a balanced Garganacl team.
We wanted to carry over a similar teambuilding template, but this was difficult with Iron Hands and Iron Bundle looking to be top-tier picks. Iron Hands especially was advantageous against Meowscarada, Kingambit and potentially Azumarill if built in a particular way. We still wanted to continue using Garganacl into a new metagame against teams that might have defensive gaps in team building, and it helped create a proactive strategy of protecting it. Therefore we looked into new tools to strengthen this strategy further and deal with new threats to it.
The starting point was Arcanine and Iron Hands alongside Garganacl. Arcanine gained many new targets that, if built correctly, it could Snarl, burn and control the field very effectively. It was one of the best options to deal with opposing Iron Hands, and Fire-Tera Type Iron Hands wasn’t established yet, so burning it was a strong option to reduce its effectiveness. It also helped deal with hard Trick Room teams and gave Snarl support to stall and outlast the first wave of Trick Room’s effect, which then allowed a board clear to prevent the second from going up. Iron Hands is likely something I will not stop using for this season unless there is a major metagame shakeup. You can attempt to hard-counter it, but its stat spread in my opinion is absolutely absurd and creates little counterplay to its pivoting unless you go far out of your way to deal with it. I chose to lean towards a bulky Volt Switch Assault Vest set, creating a pivot and a means to spread stat drops with an Arcanine waiting in the back with an Intimidate.
With these three established, we tested previous options within the old core. Meowscarada and Azumarill did not translate well into the new environment. This format in general has a severe lack of strong Water types. As we didn’t want to lean towards a Dondozo archetype, we opted to try out Iron Bundle itself. With Icy Wind support, I envisioned it similar to Regieleki in previous formats, using Booster Energy to reach an uncontested speed tier and have a blanket check to control opposing fast hyper-offensive strategies using combinations of the new Paradox Pokémon. Flutter Mane worked very well as a partner to this strategy, helping our type coverage and creating fast pressure with Iron Bundle to cover Maushold + Annihilape, which we expected to continue being popular from last season.
Lastly we wanted to test out a combination of different Dragon types. Roaring Moon was an option, but I was worried about its matchups into opposing Iron Bundle, Iron Hands and Arcanine. It didn’t seem like an appealing choice at the time for this reason—plus its reliance on Terastallization for Acrobatics clashed with Garganacl wanting to Terastallize for itself. Ultimately we decided to stick with what we were using before for familiarity, using Baxcalibur to create the trademark double-Ice-type core. With Icy Wind we could create setup opportunities for Loaded Dice-boosted Icicle Spear to deal high amounts of damage. It was also a proactive answer to Amoonguss which we knew would be popular going into this season. Defensively, the typing wasn’t as much of an issue as you would expect, because Iron Bundle and Baxcalibur do not share many weaknesses.
The main tech move that surprised a lot of people and probably helped me win the tournament was the use of Perish Song on Focus Sash Flutter Mane. This has since been used to great effect on more dedicated Perish Song-based teams, such as the one piloted by Wolfe Glick in the Orlando Regionals. For this team it was initially planned as a tech option for Garganacl, making sure to bring the situation into the opponents’ last two and click Perish Song. Since I was running a Relaxed Nature on Garganacl, I would often get knocked out last against a Garganacl in the mirror and win the set. However, this came in useful in grand finals in more ways than I would expect—using it to force switch-outs early and put pressure on early setup. I never envisioned it being used outside of the late game, but I was very happy that I could put the move to much more creative use!
The Team
Find a paste of the team here!
Iron Bundle @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
– Freeze-Dry
– Hydro Pump
– Icy Wind
– Protect
In hindsight, Ghost Tera Type would have probably been more useful to switch out of perish trap teams (those using the combination of the move Perish Song and trapping, e.g. the Ability Shadow Tag) and be immune to Fake Out and Extreme Speed. However Ice was useful at some points to deal more damage to Roaring Moon and Amoonguss.
Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 12 HP / 156 Atk / 92 Def / 236 SpD / 12 Spe
Adamant Nature
– Drain Punch
– Thunder Punch
– Volt Switch
– Fake Out
The Grass Tera Type is meant for Spore and Rage Powder immunity, alongside creating a resistance to Ground-type moves such as Great Tusk’s Headlong Rush. The Attack investment coincides with an Attack stat jump.
252+ Atk Great Tusk Headlong Rush vs. 12 HP / 92 Def Iron Hands: 194-230 (83.9 – 99.5%) — guaranteed 2HKO
252 SpA Life Orb Tera Fairy Flutter Mane Moonblast vs. 12 HP / 236 SpD Assault Vest Iron Hands: 203-239 (87.8 – 103.4%) — 18.8% chance to OHKO
Flutter Mane @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
– Moonblast
– Shadow Ball
– Perish Song
– Protect
Focus Sash was chosen over offensive items to give survivability to Perish Song against threats such as Dondozo. Since the metagame was unpredictable, I wanted to cover everything as generally as possible.
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Tera Type: Water
EVs: 180 HP / 204 Atk / 20 Def / 4 SpD / 100 Spe
Adamant Nature
– Glaive Rush
– Icicle Spear
– Ice Shard
– Protect
Ice Shard was chosen over setup moves like Swords Dance and Dragon Dance because I valued the utility of having priority. It feels important to have priority in this format, with a lot of fast Paradox threats, to keep pressure on them and break through Focus Sash.
The Speed value of 120 on Baxcalibur makes it outspeed Maushold after an Icy Wind-induced Speed drop. It also speed-creeps other Baxcalibur.
252 Atk Life Orb Garchomp Dragon Claw vs. 180 HP / 20 Def Baxcalibur: 187-221 (87.7 – 103.7%) — 25% chance to OHKO
I would have tried to make this a higher percentage, but I felt as though my other EVs (such as getting the Attack jump) were more important.
Arcanine @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Dark
EVs: 244 HP / 20 Atk / 4 Def / 44 SpD / 196 Spe
Jolly Nature
– Flare Blitz
– Snarl
– Will-O-Wisp
– Protect
The Dark Tera Type was chosen over Grass and Water for Armarouge strategies. I wasn’t sure if people were going to bring Weakness Policy self-activation to the tournament, so I figured I would bring this as a backup strategy as I am fairly weak to it. It also helps in general versus Expanding Force usage in Trick Room.
The Speed value of 154 makes it outspeed Great Tusk, so you can use Will-O-Wisp on it in an emergency.
20 Atk Arcanine Flare Blitz vs. 4 HP / 0 Def Gholdengo: 158-188 (96.9 – 115.3%) — 81.3% chance to OHKO
Garganacl @ Leftovers
Ability: Purifying Salt
Level: 50
Tera Type: Ghost
EVs: 244 HP / 12 Def / 252 SpD
Relaxed Nature
– Salt Cure
– Recover
– Wide Guard
– Protect
I wanted to have as much Special Defense investment as possible on the set. Investing in a Defense-boosting Nature however returns more stats because the base stat is higher.
Tournament run
This was my run at the Hatterene Series SV #1 tournament!
Swiss rounds
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R1 | WW | ![]() Darrox (Darrox) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
R2 | WW | ![]() Megan (MeganVGC) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
R3 | WLL | ![]() Daisy Pupel (Daisy P) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
R4 | WLW | ![]() Lumenessence (lumenessence) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
R5 | WW | ![]() Shonali Kenn (Shonatron) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
R6 | LWW | ![]() Emily Golub (Emiilavaburst14) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
R7 | WLW | ![]() Fiona Szymkiewicz (Yoshiandlugia) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Top cut
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
Top 32 | – | Bye | – | – |
Top 16 | WLW | ![]() Jessica Rosenberg (HanaS) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Top 8 | WW | ![]() Mylin (Mylin) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Top 4 | WLW | ![]() Zelda Vox (ZeldaVox) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Finals | LWW | ![]() Fiona Szymkiewicz (Yoshiandlugia) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Click on the tabs to see some notes about my top cut matches!
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
Top 16 | WLW | ![]() Jessica Rosenberg (HanaS) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
I was forced into leading Garganacl each game due to the threat of Toxic Spikes and the lack of a Poison type on my end. The main way I managed to bypass her team was by supporting my own Garganacl with the use of Volt Switch Iron Hands and making sure my Garganacl was in a healthier state by the end of the match. Baxcalibur swayed this match in my favour as well, with the ability to bypass Disguise with Loaded Dice-boosted Icicle Spear and threaten Meowscarada through its Focus Sash.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
Top 8 | WW | ![]() Mylin (Mylin) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
This was a match where Garganacl went on the bench because the opposing team was much too offensive. I led with Iron Hands + an additional threat into Gholdengo + Murkrow each time. My goal was to let the Murkrow set up Tailwind and knock it out on the final turn of Tailwind to prevent it from going back up again, but not immediately knocking it out so it could switch into a dangerous threat in the back. After Arcanine’s Will-O-Wisp, the damage output from Foul Play was low and I focused on doubling up on the partner Pokémon instead, which felt like the key to victory here.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
Top 4 | WLW | ![]() Zelda Vox (ZeldaVox) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
This set was extremely close and very read-heavy due to how aggressive Zelda’s team was. I was used to facing this combination on ladder, but Zelda had extremely defensive EVs on the Espathra and Sandy Shocks which made them a nightmare to knock out. Additionally, the Talonflame was frequently used to Terastallize and throw out Life Orb-boosted Brave Birds, which took massive chunks out of my team. I remember my strategy being to aggressively lead and Terastallize Dark-Tera Type Arcanine each time to give myself an immunity to Lumina Crash, repeatedly using Snarl and weakening the lead. Zelda had free reign of what to put to sleep though, and I found myself fighting the sleep timer on multiple occasions.
In game 3 I got into a position with my Baxcalibur + Iron Hands against Talonflame + Sandy Shocks. Since my Baxcalibur had taken some chip damage, I had to make a 50/50 read whether she would call my Protect and double the Iron Hands with Earth Power + Brave Bird, or knock out the Baxcalibur with a Brave Bird. I chose to play aggressive and not protect, making the correct read to Ice Shard the Sandy Shocks and save my Iron Hands from a knockout, narrowly making my way into grand finals.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
Finals | LWW | ![]() Fiona Szymkiewicz (Yoshiandlugia) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
You might have noticed that we had already faced in Swiss. Our first set went to three games, but I managed to narrowly come out on top against a Swords Dancing Baxcalibur.
However in this set she played with a completely different strategy, choosing to bench the Baxcalibur in favour of using Tauros and Amoonguss, playing the defensive game. Amoonguss nullified the effects of Salt Cure, so although Garganacl had a good matchup on paper, it was a nightmare to navigate and I stood no chance in game 1 against her adaptations.
This is where I started to get creative to stand a chance. I used Perish Song aggressively in games 2 and 3 to force Amoonguss off the field. Since my team had an easier time pivoting around, it kept forcing her hand and she had to make difficult choices on what to switch out and when. In game 2 I called an aggressive Terastallization and doubled up on Tauros with a Drain Punch to knock it out. Her Flutter Mane still took chunks out of my team and it was incredibly close, Iron Hands being the lone survivor in the red to stall out the Perish Song timer.
In game 3 she chose to let Amoonguss get knocked out by an early Perish Song, so she could cycle Intimidate and get Kingambit on the field healthy. However, with her having to make that difficult choice, it enabled Iron Hands to have space on the field and not fear the threat of redirection. It ended up being an incredibly close set that I could only win with some creativity, but nonetheless the choices I made earned me the spot of Hatterene Champion!
Conclusion
Going forward, one of the first things I would look to change is Garganacl. Whilst it was key in this tournament, the metagame is developing to become more hostile towards it, with the power level increasing when people figure out how to use the new Paradox Pokémon options. Covert Cloak is also becoming an increasingly popular tech option to stop Fake Out flinches and stat drops from moves such as Snarl, and this affects Salt Cure doing damage over time as well. Options like Curse can be used over Wide Guard to set up on the physically offensive metagame, and when you Terastallize, give you an option to play around Covert Cloak strategies.
The removal of Wide Guard however could make dealing with Psychic spam strategies difficult. Therefore, a Dark-Tera Type tech option, or switching Baxcalibur to another Dragon type or method of dealing with those strategies, could prove beneficial as well. Roaring Moon, Dragonite and Brute Bonnet are all options that can be looked into for example.
In tournaments after this, I also had less use for Perish Song due to running Curse on Garganacl. Many people using a Garganacl archetype, myself included, switched to Mimikyu because it has more survivability, a priority option, and Disguise to take a power attack upfront, which Flutter Mane is completely unable to do.
Two teams in the Oceania International Championships showcased what Garganacl archetypes can evolve into going forward. Shoutouts to Sam Pandelis and Xiao Haotian for performing with what I personally think is a better version of this team archetype!
Lastly, my team got featured on Aaron Zheng’s (CybertronVGC) channel if you want some further viewing!
Thank you to the Bulus, i.e. Matt Carter (Mattsby), Charlie Donnelly (CharTheMimikyu) and Andrew Fairbrother (Combustandy), for helping with teambuilding and putting up with my midnight ramblings on team improvements and EV spreads. Extra special thank you to Char as well for the wonderful art piece. Thanks for all the love and support I’ve received from the community! It’s made these twelve years of playing the game completely worth it.
Here is a team code for the online in-game ladder if you want to try the team for yourself!
