No Ruin, No Problem! — A Fort Wayne Regional Top 16 Team Report

Hi! My name is Jaret Sypert, I go by Blizz online. I began playing VGC in early 2020 when I stumbled upon Wolfe Glick’s Pokemon Academy videos and was immediately hooked. I have always been fascinated by the sheer complexity of the game, it feels like a never ending puzzle. This is the story on how I finished 16th at the 2023 Fort Wayne Regional Championships.

Going into this event I was not confident in myself at all. I had not performed well in any tournament in a long time, I was not really keeping up with the game leading up to the event and thus I was really contemplating on canceling my trip and refunding my entry. However, before I could finalize my decision the refund date had already passed, so reluctantly I decided to just go. I’d like to preface this next segment by stating I did NOT have any part in putting together the six I brought to the tournament, all credit goes to Joseph Ugarte.

Table of Contents

Teambuilding process

I’ve never been one to build my own teams so when it came time to figure out what I wanted to use for this event I began to speak with my friend Juan Manuel Santizo (TekaVGC) about what to use and he suggested that I use Joseph Ugarte’s Charlotte team from the weekend prior.

Great TuskAmoongussArcanineIron BundleMimikyuKingambit

I was surprised to see that his team still was doing well because in my little spurts of playing VGC in the time leading up to the event I was using an earlier version of his team built by Navjit Joshi (IsAStarter). I enjoyed using it, however I wasn’t sure how it was going to hold up against the developed metagame. So I quickly decided that this team would be the one because I was most comfortable with it and had the most experience with it.

When I was figuring out what changes (if any) and how I wanted to train my Pokémon for the event I discussed with my friend Ezequiel Cordero (ZekromZeke) on what I wanted to do. He suggested that I change Snarl for Extreme Speed on Arcanine because Snarl is mainly only for the Psychic spam matchup and, with four new Dark types being added to the format, people may be a little hesitant to bring Psychic spam, and with me already having Kingambit and Amoonguss on the team, the matchup was manageable still.

Zeke also suggested that I change the Tera Type on Kingambit to Fire to improve the Lilligant + Torkoal matchup and vs Flutter Mane + Chi-Yu. I thought it was a good change since I never found good use for Flying Tera Type out of all my time using the team.

These are the only changes that I made to the original team.

The Team

▶️ Get the team’s paste here!

Kingambit @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fire
EVs: 244 HP / 196 Atk / 12 Def / 20 SpD / 36 Spe
Adamant Nature
– Iron Head
– Sucker Punch
– Assurance
– Tera Blast

Kingambit is used on this team to deter the opponent from bringing Arcanine, used as an answer to Flutter Mane, key in the Psychic spam matchup as well as the Lilligant + Torkoal matchup, and used as general offense. Fire Tera Type was used to gain immunity to Will-O-Wisp, gain access to a super effective way to hit Amoonguss, and gain resistances against Fairy and Fire.

Offensive calcs

Indeedee Female 196+ Atk Kingambit Assurance (Doubled BP) vs. 252 HP / 252+ Def Indeedee-F: 210-248 (118.6 – 140.1%) — guaranteed OHKO

Deffensive calcs

Iron Bundle 252 SpA Iron Bundle Hydro Pump vs. 244 HP / 20 SpD Assault Vest Tera Fire Kingambit: 134-162 (65 – 78.6%) — guaranteed 2HKO

Glimmora 252+ SpA Glimmora Earth Power vs. 244 HP / 20 SpD Assault Vest Kingambit: 84-100 (40.7 – 48.5%) — guaranteed 3HKO

Armarouge 252+ SpA Armarouge Armor Cannon vs. 244 HP / 20 SpD Assault Vest Kingambit: 164-194 (79.6 – 94.1%) — guaranteed 2HK

Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
Tera Type: Water
EVs: 236 HP / 156 Def / 116 SpD
Bold Nature
IVs: 0 Atk
– Pollen Puff
– Rage Powder
– Spore
– Protect

The true MVP of the team. Amoonguss is used as general support with Spore to disrupt opponents. Amoonguss is a key part of the Psychic spam matchup and came in clutch in many of my games. The EV spread is just a standard one I have been using since gen 8. It is optimized for regenerator HP recovery.

Defensive calcs

Iron Bundle 252 SpA Iron Bundle Freeze-Dry vs. 236 HP / 116 SpD Amoonguss: 122-146 (55.7 – 66.6%) — guaranteed 2HKO (3HKO with Sitrus Berry recovery)

Talonflame 252+ Atk Talonflame Brave Bird vs. 236 HP / 156+ Def Amoonguss: 164-194 (74.8 – 88.5%) — guaranteed 2HKO (Becomes a favorable roll with Sharp Beak, 37% chance to OHKO)

Arcanine @ Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Water
EVs: 244 HP / 196 Atk / 4 Def / 60 SpD / 4 Spe
Adamant Nature
– Flare Blitz
– Will-O-Wisp
– Extreme Speed
– Protect

Arcanine is used as offense and damage control here. Extreme Speed was very useful for picking up KOs on low HP Pokémon and breaking Focus Sashes. Did not see value in giving Arcanine speed since I didn’t think I needed it and I wanted to fully commit to bulk and offense because I did not want to miss any KOs with Extreme Speed. Water Tera Type was used to help against Dondozo and help gain resistances to become even harder to KO.

Mimikyu @ Life Orb
Ability: Disguise
Level: 50
Tera Type: Ghost
EVs: 68 HP / 252 Atk / 4 Def / 20 SpD / 164 Spe
Adamant Nature
– Play Rough
– Shadow Sneak
– Curse
– Protect

While I did not bring Mimikyu much, it is my main Dondozo answer by using Curse and that is pretty much all it is used for, I could have brought it against the few stall teams that I played against but I felt more comfortable leaving it on the bench. The spread is just to make it as offensive as possible, outspeeds base 135 Pokémon at -1 as a benchmark, and the rest of the EVs went into Life Orb HP optimization and general bulk.

Iron Bundle @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Ghost
EVs: 60 HP / 4 Def / 188 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
– Freeze-Dry
– Hydro Pump
– Icy Wind
– Protect

Iron Bundle is used as a fast offensive water with speed control. The EV spread was given to me by Diego de la Vega (machin1404) and it was very effective. It is built to survive +2 196+ Atk Sucker Punch from Kingambit as well as have good odds to be 3HKOd by Arcanine’s Extreme Speed.

Defensive calcs

Arcanine 252+ Atk Arcanine Extreme Speed vs. 60 HP / 4 Def Iron Bundle: 40-48 (28.7 – 34.5%) — 5.6% chance to 3HKO

Kingambit +2 196+ Atk Kingambit Sucker Punch vs. 60 HP / 4 Def Iron Bundle: 117-138 (84.1 – 99.2%) — guaranteed 2HKO

Great Tusk @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Headlong Rush
– Close Combat
– Ice Spinner
– Protect

Great Tusk is used as a general offensive piece. Pretty standard moveset and spread. Ice Spinner was incredibly useful in removing Psychic Terrain.

Tournament run

On the morning of the tournament I woke up before there was even light outside at 5:00 am. Not feeling particularly excited nor nervous for the day, I binged YouTube until about 6:30 then got ready for the day and went to eat breakfast. I didn’t eat too much since I typically never eat breakfast, which looking back was a bad idea because lunch break wasn’t until round 5 and the rounds were very long due to so many people using stall teams. Anyways, I headed to the venue to be bored for 30 minutes while I waited for round 1 to start and my friends to arrive.

This was my run at Fort Wayne Regionals!

Swiss rounds

RoundResultOpponentOpponent’s teamList
Colby Amweg
ArmarougeIndeedee FemaleGlimmoraKingambitGalladeToxapex
Brandon Wright
DragoniteChien PaoArcanineAmoongussIron HandsFlutter Mane
Collin Beer
ArmarougePalafinSandy ShocksChien PaoHawluchaIndeedee Female
Tyler Burdine
Great TuskTing LuFlutter ManeTalonflamePalafinIron Bundle
Alex Sawczyn
LilligantTorkoalKingambitDragoniteFlutter ManeGreat Tusk
Kody Phelps
ArmarougeTorkoalAnnihilapeIron HandsIndeedee FemaleHatterene
Gwenn Cox
Chi YuLycanrocTyranitarIndeedee FemaleFlutter ManeHatterene
Kyle Timbrook
ArcanineAmoongussChien PaoGreat TuskTinkatonDragonite
Marcos Perez
ArcaninePalafinTing LuGarganaclGlimmoraFlutter Mane

After I turned in the slip for round 9 I found a corner in the venue and cried. Going into this year I was in a really low period in my life. I was very upset with a lot of things outside of the game and I really didn’t expect to accomplish anything within the game, I was really contemplating quitting because it all just felt like a massive waste of time to me, so this one really means a lot. I had not even thought about day 2 until Zeke messaged me wishing me luck in day 2. I was so happy to make it into day 2, at that point I couldn’t have cared less if I went 0-5 in day 2.

Woke up at 7:00AM, quickly got ready for the day, packed up my luggage, ate a big breakfast this time, and went to the venue. Hung out with my bro Kylan Van Severen (PsychedVGC) until round 10 started.

Day 2 Swiss Rounds

RoundResultOpponentOpponent’s teamList
Tyler Coleman
ArcaninePalafinAmoongussTing LuFlutter ManeBaxcalibur
Nicholas Borghi
Chi YuIron BundleAmoongussIron HandsMimikyuDragonite
Bobby Rochelle
TalonflameTauros Paldea AquaAmoongussAnnihilapeMausholdGholdengo
Joseph Ugarte
TalonflameIron BundleAmoongussKingambitFlutter ManeGarchomp
Thaison Hughes
ArcaninePalafinAmoongussTing LuFlutter ManeBaxcalibur

You can watch my Round 14 set vs Thaison Hughes here!

Closing thoughts

I could never have accomplished this had it not been for the overwhelming amount of support I had over the weekend, there are just too many of you to thank but I appreciate every single one of you more than you ever could imagine whether it be in person or online. I am extremely satisfied with my result at my first ever regional and first event as a master.

As for the team I do not think it will hold up very well in the constantly evolving metagame for too long so use with caution! Thank you for reading!

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