Not DerBeste, but Very Klose — A Worlds Semifinalist Team Report

Hi! My name is Federico Camporesi and I recently got Top 4 at the 2023 Pokemon World Championships, my best placement in an official tournament nowadays, also the reason why I’m writing this.

I started playing tournaments in 2017 in the Senior division, where I played until the circuit stopped in 2020 getting good results like 3 Regional wins and 2 International finals.

But I never cut worlds in that division, I had another attempt in Masters at the 2022 World Championships, but I lost the win-and-in again.

Table of Contents

Teambuilding process

Before chosing my final team, I struggled a bit in my first prep phase, that started about 3 or 4 weeks before Worlds, also because of the new ruleset that didn’t have any official tournament play yet. So I had to try every kind of team to understand what fits my playstyle better and which archetype was the strongest for Worlds in my opinion.

I started my prep with a Tailwind team, that was the most popular archetype on the high ladder and also saw it doing well in many Japanese tournaments and in the Malaga tournament won by Eric Rios. I stayed in the top ladder of showdown for a week, peaking at 1950, but every day I felt more that the team was a “ladder garbage” and didn’t feel good about it in best-of-3 sets, especially in a tournament like Worlds where you are most likely facing only very good players.

FarigirafUrshifu RapidAmoongussGholdengoRegidragoTornadus Incarnate

It was about one week before Worlds and I didn’t have a team I was confident with, so I decided to try a new archetype. I decided to move to a Trick Room archetype, since I felt I wanted to have some kind of speed control on my team, regardless if it was Tailwind or Trick Room. I wanted to have a team that was not forced to have the Trick Room on the field to work, so I was looking into a fast and offensive core to pair with Ursaluna and Cresselia, the best Trick Room duo in the metagame.

I found my solution so fast, by just playing some ladder games. I matched with a guy that ended up being Nikolaj Høj Nielsen, who also got Top 8 at Worlds. He had 4 accounts over the 1900s on the ladder, and was playing the Trick Room duo alongside Speed-boosting Flutter Mane, Dragonite, Single Strike Style Urshifu and Iron Hands.

Flutter ManeUrshifu SingleDragoniteIron HandsCresseliaUrsaluna

It was exactly what I was looking for, so I decided to copy the open teamsheet, change and improve what I didn’t like about the original team and give this team a try in the ESM Open, my last online tournament before worlds. I ended up winning the tournament, so I kept the most of the sets I played in the tournament and brought the team to Worlds.

The Team

▶️ Get the team’s paste here!

Normal Sprite

Ursaluna @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
– Earthquake
– Facade
– Swords Dance
– Protect

The main damage dealer of the team, also the main Trick Room abuser. I think Swords Dance and 0 Speed IVs is the best way to abuse the Trick Room. Also I just went for a 252 HP, 252+ Atk EV spread, since I think you need to have the max amount of available damage to abuse the advantage that a Trick Room gives. I just used 4 points on Defense to optimize the rolls of Urshifu’s Wicked Blow and Surging Strikes.

The Ghost Tera Type is basically the best to avoid Fake Out that can stall the Trick Room turns otherwise, and is also good for Fighting-type moves, of course.

Defensive calcs

Urshifu Rapid 252+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 252 HP / 4 Def Ursaluna on a critical hit: 204-252 (86 – 106.3%) — approx. 12.5% chance to OHKO

Urshifu Single 252+ Atk Urshifu-Single Strike Wicked Blow vs. 252 HP / 4 Def Tera-Ghost Ursaluna on a critical hit: 204-242 (86 – 102.1%) — 12.5% chance to OHKO

Normal Sprite

Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
– Lunar Blessing
– Trick Room
– Ally Switch
– Moonblast

Cresselia is the main support of the entire team, and of course the best partner for Ursaluna. I went for a spread that allowed me a balanced bulk in both defenses, something that allows Cresselia to set up Trick Room without being forced to Terastallize in most situations.

I went for a Water Tera Type despite the fact that most players were playing the Fairy Tera Type, since I liked to be allowed to use it in front of Chien-Pao + Rapid Strike Style Urshifu, Chi-Yu + Flutter Mane and Steel types like Gholdengo.

I think Moonblast and Ally Switch is the best way to close the moveset, with the first move giving you a good coverage to hit some common Pokémon despite the low Special Attack, while Ally Switch is so good with open teamsheets even when you don’t want to click it, since it creates mindgames for your opponent. Also it’s possible to use it to sometimes escape bad situations or to just try to get a better turn in some passive situations (for example, avoiding opposing Grimmsnarl’s Parting Shots).

Offensive calcs

Urshifu Rapid 0 SpA Cresselia Moonblast vs. 0 HP / 0 SpD Urshifu-Single Strike: 172-204 (98.2 – 116.5%) — 87.5% chance to OHKO

Chien Pao 0 SpA Cresselia Moonblast vs. 0 HP / 4 SpD Chien-Pao: 80-96 (51.6 – 61.9%) — guaranteed 2HKO

Defensive calcs

Urshifu Single 252+ Atk Black Glasses Urshifu-Single Strike Wicked Blow vs. 252 HP / 156+ Def Cresselia on a critical hit: 188-224 (82.8 – 98.6%) — guaranteed 2HKO

Flutter Mane 252+ SpA Choice Specs Flutter Mane Shadow Ball vs. 252 HP / 100 SpD Cresselia: 182-216 (80.1 – 95.1%) — guaranteed 2HKO

Normal Sprite

Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Water
EVs: 140 HP / 156 Atk / 4 Def / 204 SpD / 4 Spe
Adamant Nature
– Heavy Slam
– Fake Out
– Drain Punch
– Wild Charge

Iron Hands is basically the most solid Pokémon in the metagame, and also the best way to connect a Trick Room core to an offensive one. It is a very good support to set up with Fake Out, and also abuses the Trick Room itself. That’s why I went for a very offensive and slow spread, that also allows to win the most 1v1s with the other Iron Hands, that frequently are less physically bulky in order to have more Speed.

I went for the Water Tera Type for the same reasons as Cresselia. It is also one of the best defensive typings, and the team doesn’t have problems with Amoonguss (which would be the only reason to run Grass over Water) thanks to the Safety Goggles Cresselia with Lunar Blessing.

I don’t have anything to say about the moves, which I think are basically the best four you can run.

Iron Hands ended up being the Pokémon that I used the most times during Worlds, bringing it almost every battle when using both the Trick Room mode and the fast mode.

Offensive calcs

Urshifu Rapid 156+ Atk Iron Hands Wild Charge vs. 4 HP / 0 Def Urshifu-Rapid Strike: 168-200 (95.4 – 113.6%) — 75% chance to OHKO

Defensive calcs

Iron Hands 156+ Atk Iron Hands Drain Punch vs. 140 HP / 4 Def Iron Hands: 66-78 (26.7 – 31.5%) — guaranteed 4HKO (8,2% to 3HKO after a Fake Out)

Urshifu Rapid 236+ Atk Mystic Water Sword of Ruin Tera-Water Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 140 HP / 4 Def Iron Hands on a critical hit: 210-252 (85 – 102%) — approx. 6.3% chance to OHKO

Ursaluna 252+ Atk Guts Ursaluna Earthquake vs. 140 HP / 4 Def Iron Hands: 206-246 (83.4 – 99.5%) — guaranteed 2HKO

Flutter Mane 116+ SpA Protosynthesis Tera-Fairy Flutter Mane Moonblast vs. 140 HP / 204 SpD Assault Vest Iron Hands: 204-244 (82.5 – 98.7%) — guaranteed 2HKO

Normal Sprite

Flutter Mane @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 116 HP / 60 Def / 196 SpA / 4 SpD / 132 Spe
Timid Nature
IVs: 0 Atk
– Moonblast
– Shadow Ball
– Icy Wind
– Protect

Speed-boosting Booster Energy Flutter Mane with Icy Wind was a very good way to make the fast core stronger with more speed control. The Speed was meant to outspeed Regieleki, the fastest Pokémon of the ruleset, with the Booster Energy activated. It also allows to be always faster than the Adamant Chien-Pao and Modest Flutter Mane even when the boost isn’t active. I decided to speed-creep this amount by 1 (189 instead of 188) since I thought it would have been a common Speed. I then went for a very high Special Attack, since I felt I needed to fix the lack of firepower due to not having an offense-boosting item. This ended in a spread with very low bulk that is still enough for some specific important calcs.

Defensive calcs

Chien Pao 252+ Atk Sword of Ruin Chien-Pao Sucker Punch vs. 116 HP / 60 Def Flutter Mane: 120-142 (82.7 – 97.9%) — guaranteed 2HKO

Urshifu Rapid 252+ Atk Mystic Water Sword of Ruin Tera-Water Urshifu-Rapid Strike Aqua Jet vs. 116 HP / 60 Def Flutter Mane: 118-140 (81.3 – 96.5%) — guaranteed 2HKO

Urshifu Single 252+ Atk Black Glasses Urshifu-Single Strike Sucker Punch vs. 116 HP / 60 Def Flutter Mane: 115-136 (79.3 – 93.7%) — guaranteed 2HKO

Normal Sprite

Urshifu-Single-Strike @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
– Close Combat
– Wicked Blow
– Sucker Punch
– Protect

Nothing special to say, Urshifu has the most broken ability of the game and it is a must for every offensive core, since it pairs very well with the Speed-boosting Flutter Mane and Ursaluna. It fits perfectly in this team! The Dark type allows this Pokémon to destroy every Ghost type, which also is a Tera Type commonly used against this team since it protects from Ursaluna’s Facade and Iron Hands’s Fake Out and Drain Punch.

Since I had a free Focus Sash, I used it on this Pokémon with a Dark Tera Type to just have a better Wicked Blow spam.

Normal Sprite

Dragonite @ Choice Band
Ability: Inner Focus
Level: 50
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Tera Blast
– Ice Spinner
– Extreme Speed
– Stomping Tantrum

The exotic pick of this team. Dragonite used to have Normal Tera Type and not be that fast in most teams, also being played only alongside Chien-Pao. Its use dropped in the last period before Worlds.

This max Speed Flying-Tera Type Dragonite pairs very well with the Speed-boosting Flutter Mane, since they both are immune to Fake Out. Flutter Mane + Dragonite is a lead with a very high offensive pressure that can be deadly if your opponents don’t read it well. Furthermore, many people didn’t expect Dragonite to be that fast, with a Speed that allows it to be faster than almost every Pokémon in the metagame after an Icy Wind. EV spreads are the only way to get a surprise effect by playing with open teamsheets, so a strange spread was something that was missing in the team.

Regarding the moves, I chose Ice Spinner as the filler slot to get a good damage on Rillaboom without being forced to Terastallize, which also removes the Grassy Terrain that decreases the power of Ursaluna’s Earthquake. It is also very good against Indeedee.

How to use the team

I didn’t have a lot of specific plans, also because of the very few time I had to prepare after I decided to use that team. I still had some standard leads for the games 1 of some matchups that I’ll show you. The thing I liked the most about the team was the possibility to completely change your mode between games, so also the way the best-of-3 sets goes during game 1 influences the choices in games 2 and 3.

Tournament run

Day 1

RoundResultOpponentOpponent’s teamList
Lauri Halonen
Flutter ManeKlefkiRillaboomIron HandsChi YuGastrodon East
Francesco Pero
Flutter ManeUrshifu SingleAmoongussIron HandsCresseliaUrsaluna
Adam Cherfaoui
Flutter ManeHeatranAmoongussIron HandsChien PaoGyarados
Francesco Iozzia
(Young Nova)
KingambitHeatranGastrodon EastDragoniteChien PaoLandorus Therian
Akatoki Sakamoto
GholdengoUrshifu RapidAmoongussIron HandsChien PaoLandorus Therian
Tang Shiliang
Flutter ManeUrshifu SingleGholdengoArcanine HisuiTornadus IncarnateLandorus Therian

Day 2 Swiss rounds

RoundResultOpponentOpponent’s teamList
Maurice Uteg
GholdengoGrimmsnarlAmoongussIron HandsChi YuGyarados
Mizuki Sasaki
Flutter ManeHeatranAmoongussIron HandsChien PaoLandorus Therian
Baris Akcos
GholdengoBasculegion MaleBreloomArcanine HisuiChien PaoRoaring Moon
Jiseok Lee
Flutter ManeUrshifu RapidRillaboomArcanine HisuiChien PaoTornadus Incarnate
Shohei Kimura
Flutter ManeUrshifu RapidAmoongussIron HandsChien PaoTornadus Incarnate
Ren Kotorii
Flutter ManeUrshifu SingleTorkoalArcanine HisuiFarigirafLandorus Incarnate
Kyle Livinghouse
Flutter ManeTornadus IncarnateAmoongussIron HandsChi YuLandorus Therian

Top Cut

RoundResultOpponentOpponent’s teamList
Anthony Liuzzo
Flutter ManeUrshifu SingleUrsalunaHeatranFarigirafTornadus Incarnate
Luca Lussignoli
GholdengoUrshifu RapidAmoongussIron HandsChien PaoPelipper
Abdullah Mohayyuddin
GholdengoUrshifu RapidAmoongussIron HandsChien PaoPelipper
Michael Kelsch
DragapultUrshifu RapidRillaboomHeatranChien PaoFarigiraf


To be honest I didn’t expect to reach such a high placement. I probably would not have been able to reach it without Il Server, my best friends in the community and also the guys that help me prepare for major tournaments. I also have to thank everybody who supported me from home. Last but not least to all my other friends and family who supported me like always.

With this placement, I’m now already qualified for the 2024 Worlds in Honolulu, so I may take a break from tournaments in the future. I don’t want to do it immediately though, so see you all at Barcelona Special Event in a couple of weeks!

You can watch here a video team report in Italian!

Also, here is the team. Enjoy it!

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