Header artwork by X user Harry Scary Bo Berry.
Greetings from Sweden, trainers! My name is Nils Dunlop and, if you do not know me, these are my main achievements in VGC:
This is the first team report I have ever written despite having played VGC for a decade (time moves too fast!). I have been offered the opportunity several times, for example after my Top 8 at NAIC in 2017, but I never jumped on the opportunity as my brother and I have always believed, perhaps too much, in secrecy concerning spreads and teambuilding philosophy. This opinion hasn’t changed, and I doubt it ever will, so this team report will not include detailed team information, but I intend to do my best to make it worth your time.
Table of Contents
Teambuilding process
The ink is just about to dry on the final pages of Regulation Set F and the format was a story of the strength of double Fake Out, bulk is mightier than offense, and few amounts of viable spread moves. All these aspects were important considerations when teambuilding the minutia of the six, for example Ghost-Tera Type Amoonguss and Flutter Mane knowing the move Substitute. Regulation Set F was also initially a format that we, my brother Daniel Daertni and I, had difficulty innovating or deriving a team that fit my playstyle. We were rather confident in that our Liverpool team, however, while very fun to play and achieving a Top 16, was too linear in its playstyle for the rest of the format.
While traveling back to Sweden, and over the coming months, we were sent down a confusing rabbit hole of testing everything from standard Incineroar + Rillaboom teams to Rain Archaludon teams without overwhelming success from anything we tried.
Thankfully, our Norwegian friends had planned a weekend filled with tournaments, a Midseason Showdown + Premier Challenge combo, that had a great attendance of top-tier Scandinavian players. One of the tough opponents we faced was Brede Stavø, that used a Kingambit, Hearthflame Mask Ogerpon, Amoonguss, Incineroar, Porygon2 and Ursaluna team that he had built together with Jamie Kean. The last four pieces of this team made me at times feel like a wall was being built in front of me that was too high to climb over despite my best creativity and planning. Even though we did not win as many games that weekend as we had hoped, it was a necessary ice bath for us as it forced a reconsideration of our philosophy for Regulation Set F that so far had been ineffective.
The first iteration of our adaptation of Brede’s and Jamie’s core came about ten days before EUIC, after having explored some additional ideas. We decided to try Gholdengo and Wellspring Mask Ogerpon instead of Kingambit and Hearthflame Mask Ogerpon.
This evolved into Rapid Strike Style Urshifu and Flutter Mane as these Pokémon helped diversify the team with a faster option. Roaring Moon was a consideration for about one day, inspired by the Vancouver Regional, as similar teams to ours that used Roaring Moon performed well. However, after losing a practice game against an Incineroar + Rillaboom team during which Roaring Moon ended the game at -4 Attack, we pressed delete and reconsidered. The same was true for Glimmora, that we theorized could support a Porygon2 late-game stall victory, thanks to Toxic Spikes and Recover. However, in testing, we realized that it lacked synergy with the other four Pokémon.
Tuesday, the week of EUIC, was the deadline we set for ourselves to lock in the final six Pokémon. We felt that they exhibited the best mixture of offense and bulk, which had performed well during testing especially in matchups we expected to face in London.
The Team
Get the team’s open team list here!
Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Grass
– Fake Out
– Flare Blitz
– Knock Off
– Parting Shot
The choice of using Knock Off instead of a status move, such as Will-o-Wisp, Taunt or Helping Hand, stemmed from a belief that the team could play long games where it was possible for Incineroar to remove several items.
We felt that Grass was a necessary Tera Type both for survivability against common Water- or Ground-type attackers, while not losing to opposing Amoonguss in Trick Room.
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
– Moonblast
– Shadow Ball
– Substitute
– Protect
The design choice that sticks out on Flutter Mane is Substitute instead of Dazzling Gleam on a Special Attack-boosting Booster Energy set; the reasoning being an additional Amoonguss counter, similar to Incineroar’s Tera Type, and an enhancement of the team’s bulk.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Ghost
– Spore
– Rage Powder
– Sludge Bomb
– Protect
Besides Amoonguss looking dashing with a Ghost hat, the purpose of choosing Ghost as its Tera Type was, rather simply, an additional counter to the prevalence of Fake Out in the format. This opened up plays for guaranteed Spores in Trick Room, or outside as against Tim Edwards.
In contrast, the decision to use Protect and Sludge Bomb, while opting not to use Pollen Puff on a bulk-focused core, was an ambiguous choice. We locked in this strategy with slight uncertainty the evening before the tournament.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost
– Facade
– Headlong Rush
– Earthquake
– Protect
Despite having the mark the Chosen One, Ursaluna’s set design was not rocket science. Earthquake with Flying-Tera Type Porygon2 was an obvious choice and the same can be said for Headlong Rush as the format was dominated by Grassy Terrain. The bear should arguably have had the “Versatile One” mark as it proved surprisingly effective even outside of Trick Room, consistently breaking through and weakening the opponents’ teams.
Porygon2 @ Eviolite
Ability: Download
Tera Type: Flying
– Tera Blast
– Ice Beam
– Recover
– Trick Room
Flying-type Tera Blast was Porygon2’s best move by far as several teams had few counters to the typing when used by a Pokémon floating with balloons instead of on a cloud, *cough* Tornadus *cough*. Since Recover’s PP had been nerfed for this generation, we were rather surprised in testing that Porygon2 did not run into difficulties in super late-game and stall situations.
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
– Surging Strikes
– Close Combat
– Aqua Jet
– U-turn
My Urshifu shares a nickname with Njǫrðr, in Norse mythology a god of the sea, that fittingly highlights its roll on the team as well as our design choice, that is, being as dependable as the tides while having a moveset as common as the waves.
Tournament run
Every round was difficult as every opponent was great, but there are five rounds that I remember more clearly. Day 1 presented the challenges of using a loss against the secondary effects of Snow as a motivating factor, as well as being paired with the only World Champion crowned in ExCeL, Eduardo Cunha, in the last round of the day. This set the stage perfectly for Day 2, when Arash Ommati, the Italian World Champion, had me biting my nails to squeak through game 3 against his off-meta team. In addition, facing both Jorijn Rajmakers and Tim Edwards twice, on Day 2 Swiss and Top Cut, presented unique challenges that were memorable.
Day 1
Day 2 Swiss rounds
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R10 | Win | Aurélien Soula (Sakura) | ||
R11 | Win | Arash Ommati (Alstroemeria) | ||
R12 | Win | Oliver Eskolin (Owe) | ||
R13 | Win | Luca Ceribelli (Yume) | ||
R14 | Win | Tim Edwards (TSE) | ||
R15 | Loss | Jorijn Raijmakers (Jori) |
Watch my Round 12 match against Oliver here (from 2:34:50)!
Top Cut
Watch my Top 4 match against Jorijn here (from 10:37:17)!
Watch my Finals match against Tim:
Conclusion
In conclusion, thank you to Pokémon and every fantastic judge for holding a fun, safe and memorable EUIC as well as Victory Road for the opportunity to and flexibility of hosting a nontraditional team report.
And, most importantly, a special thank you to you for your time and interest!
See you at NAIC and hopefully for another decade!